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Object-oriented programming design principles
This article is about software programming principles. For the fundamental state of matter, see Solid. For other uses, see Solid (disambiguation).
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software development.1
Single responsibility principle
The Single-responsibility principle (SRP) states that â[t]here should never be more than one reason for a class to change.â2 In other words, every class should have only one responsibility.3
- Maintainability: When classes have a single, well-defined responsibility, theyâre easier to understand and modify.
- Testability: Itâs easier to write unit tests for classes with a single focus.
- Flexibility: Changes to one responsibility donât affect unrelated parts of the system.3
Openâclosed principle
The Openâclosed principle (OCP) states that â[s]oftware entities ⊠should be open for extension, but closed for modification.â4
- Extensibility: New features can be added without modifying existing code.
- Stability: Reduces the risk of introducing bugs when making changes.
- Flexibility: Adapts to changing requirements more easily.
Liskov substitution principle
The Liskov substitution principle (LSP) states that â[f]unctions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.â5 See also design by contract.5
- Polymorphism: Enables the use of polymorphic behavior, making code more flexible and reusable.
- Reliability: Ensures that subclasses adhere to the contract defined by the superclass.
- Predictability: Guarantees that replacing a superclass object with a subclass object wonât break the program.5
Interface segregation principle
The Interface segregation principle (ISP) states that â[c]lients should not be forced to depend upon interfaces that they do not use.â67
- Decoupling: Reduces dependencies between classes, making the code more modular and maintainable.
- Flexibility: Allows for more targeted implementations of interfaces.
- Avoids unnecessary dependencies: Clients donât have to depend on methods they donât use.
Dependency inversion principle
The Dependency inversion principle (DIP) states to depend upon abstractions, [not] concretes.87
- Loose coupling: Reduces dependencies between modules, making the code more flexible and easier to test.
- Flexibility: Enables changes to implementations without affecting clients.
- Maintainability: Makes code easier to understand and modify.87
Software engineer and instructor, Robert C. Martin,9101 introduced the collection of principles in his 2000 paper Design Principles and Design Patterns about software rot.107â The SOLID acronym was coined around 2004 by Michael Feathers.11
- Code reuse
- GRASP (object-oriented design)
- Inheritance (object-oriented programming)
- List of software development philosophies
Footnotes
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Metz, Sandi (May 2009). âSOLID Object-Oriented Designâ. YouTube. Archived from the original on 2021-12-21. Retrieved 2019-08-13. Talk given at the 2009 Gotham Ruby Conference. â© â©2
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âSingle Responsibility Principleâ (PDF). objectmentor.com. Archived from the original on 2 February 2015. â©
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Martin, Robert C. (2003). Agile Software Development, Principles, Patterns, and Practices. Prentice Hall. p. 95. ISBN 978-0135974445. â© â©2
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âOpen/Closed Principleâ (PDF). objectmentor.com. Archived from the original on 5 September 2015. â©
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âLiskov Substitution Principleâ (PDF). objectmentor.com. Archived from the original on 5 September 2015. â© â©2 â©3
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âInterface Segregation Principleâ (PDF). objectmentor.com. 1996. Archived from the original on 5 September 2015. â©
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Martin, Robert C. (2000). âDesign Principles and Design Patternsâ (PDF). objectmentor.com. Archived from the original on 2015-09-06. â© â©2 â©3 â©4
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âDependency Inversion Principleâ (PDF). objectmentor.com. Archived from the original on 5 September 2015. â© â©2
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Martin, Robert C. âPrinciples Of OODâ. ButUncleBob.com. Archived from the original on Sep 10, 2014. Retrieved 2014-07-17.. (Note the reference to âthe first five principlesâ, although the acronym is not used in this article.) Dates back to at least 2003. â©
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Martin, Robert C. (13 Feb 2009). âGetting a SOLID startâ. Uncle Bob Consulting LLC (Google Sites). Archived from the original on Sep 17, 2013. Retrieved 2013-08-19. â© â©2
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Martin, Robert (2018). Clean Architecture: A Craftsmanâs Guide to Software Structure and Design. Pearson. p. 58. ISBN 978-0-13-449416-6. â©