(Redirected from Load/store architecture)
In computer engineering, a load–store architecture (or a register–register architecture) is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers).1: 9–12
Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures.1: 9–12
For instance, in a load–store approach both operands and destination for an ADD operation must be in registers. This differs from a register–memory architecture (for example, a CISC instruction set architecture such as x86) in which one of the operands for the ADD operation may be in memory, while the other is in a register.1: 9–12
The earliest example of a load–store architecture was the CDC 6600.1: 54–56 Almost all vector processors (including many GPUs 2) use the load–store approach.3
See also
[edit]
References
[edit]
This computer-engineering -related article is a stub. You can help Wikipedia by expanding it. |
---|
Footnotes
-
^ Jump up to: a b c d Michael J. Flynn (1995). Computer architecture: pipelined and parallel processor design. Jones & Bartlett Learning. ISBN 0867202041. ↩ ↩2 ↩3 ↩4
-
^ “AMD GCN reference” (PDF). ↩
-
^ Harvey G. Cragon (1996). Memory systems and pipelined processors. Jones & Bartlett Learning. pp. 512– 513. ISBN 0867204745. ↩